My colleague Ian Hooper and I are going to be presenting a one-day tutorial at the UPA conference in June. To help us prepare for the event, we are going to do a "dry-run" of the tutorial in Toronto on Friday, May 23rd. (We like to test everything before we deploy it.) For that reason we are inviting people in the local UX and HCI community to come in and participate, at no cost.
Benefit to you: You can be in the tutorial without flying to Baltimore and paying an extra $500 Drawback: The presenters might be a little unpolished Benefit to us: We get to do a practice run and figure out what needs to be improved
Details below. If you would like to participate, please send me an email. A limited number of places will be available.
Date: Friday, May 23, 2008 Time: 9am to 5:00pm Location: Autodesk Toronto, 210 King Street East (at Sherbourne)
Title: Design Essentials for Non-Designers: Methods for Creating Innovative User Interfaces
This session is intended for practitioners who have come to interaction design from a research, psychology, information architecture, or other non-design background. It focuses on what happens after the requirements are done and before you build your first prototype. Design fields such as graphic arts, architecture, and industrial design have long-standing practices for innovative design, and these apply well to interaction design.
Participants are expected to have basic knowledge and skills in usability research and evaluation practices, including requirements gathering and conducting a usability test, as none of these topics will be covered. No design background or artistic skills of any kind are necessary, but you should be able to operate a pencil.
Participants in this tutorial will: * Learn how to adapt traditional innovation practices to the design of user interfaces. * Learn useful techniques to access their creativity, and to foster innovation during the design process. * Actively participate in an interaction design process that bridges the gaps between requirements gathering, usability testing, and design iteration. * Get a list of useful references and resources.
This tutorial does NOT cover: * Requirements gathering * HCI theory (when to use which widgets, etc, based on cognitive psychology) * Art skills * How to conduct a usability test
On Tue, May 13, 2008 at 3:01 PM, John Schrag <John.Sch...@autodesk.com> wrote:
> Hello,
> My colleague Ian Hooper and I are going to be presenting a one-day tutorial > at the UPA conference in June. To help us prepare for the event, we are > going to do a "dry-run" of the tutorial in Toronto on Friday, May 23rd. (We > like to test everything before we deploy it.) For that reason we are > inviting people in the local UX and HCI community to come in and > participate, at no cost.
> Benefit to you: You can be in the tutorial without flying to Baltimore and > paying an extra $500
> Drawback: The presenters might be a little unpolished
> Benefit to us: We get to do a practice run and figure out what needs to be > improved
> Details below. If you would like to participate, please send me an email. > A limited number of places will be available.
> Date: Friday, May 23, 2008
> Time: 9am to 5:00pm
> Location: Autodesk Toronto, 210 King Street East (at Sherbourne)
> Title: Design Essentials for Non-Designers: Methods for Creating Innovative > User Interfaces
> This session is intended for practitioners who have come to interaction > design from a research, psychology, information architecture, or other > non-design background. It focuses on what happens after the requirements > are done and before you build your first prototype. Design fields such as > graphic arts, architecture, and industrial design have long-standing > practices for innovative design, and these apply well to interaction design.
> Participants are expected to have basic knowledge and skills in usability > research and evaluation practices, including requirements gathering and > conducting a usability test, as none of these topics will be covered. No > design background or artistic skills of any kind are necessary, but you > should be able to operate a pencil.
> Participants in this tutorial will:
> • Learn how to adapt traditional innovation practices to the > design of user interfaces.
> • Learn useful techniques to access their creativity, and to > foster innovation during the design process.
> • Actively participate in an interaction design process that > bridges the gaps between requirements gathering, usability testing, and > design iteration.
> • Get a list of useful references and resources.
> This tutorial does NOT cover:
> • Requirements gathering
> • HCI theory (when to use which widgets, etc, based on > cognitive psychology)
> • Art skills
> • How to conduct a usability test
> John Schrag > Interaction Designer > User Experience Team > Media and Entertainment Division
> Autodesk, Inc. > 210 King Street East > Toronto, Ontario,
> Canada M5A 1J7
> Direct: 416-874-8321
-- This email is: [ ] bloggable [X] ask first [ ] private
> My colleague Ian Hooper and I are going to be presenting a one-day tutorial at the UPA conference in June. To help us prepare for the event, we are going to do a "dry-run" of the tutorial in Toronto on Friday, May 23rd. (We like to test everything before we deploy it.) For that reason we are inviting people in the local UX and HCI community to come in and participate, at no cost.
> Benefit to you: You can be in the tutorial without flying to Baltimore and paying an extra $500
> Drawback: The presenters might be a little unpolished
> Benefit to us: We get to do a practice run and figure out what needs to be improved
> Details below. If you would like to participate, please send me an email. A limited number of places will be available.
> Date: Friday, May 23, 2008
> Time: 9am to 5:00pm
> Location: Autodesk Toronto, 210 King Street East (at Sherbourne)
> Title: Design Essentials for Non-Designers: Methods for Creating Innovative User Interfaces
> This session is intended for practitioners who have come to interaction design from a research, psychology, information architecture, or other non-design background. It focuses on what happens after the requirements are done and before you build your first prototype. Design fields such as graphic arts, architecture, and industrial design have long-standing practices for innovative design, and these apply well to interaction design.
> Participants are expected to have basic knowledge and skills in usability research and evaluation practices, including requirements gathering and conducting a usability test, as none of these topics will be covered. No design background or artistic skills of any kind are necessary, but you should be able to operate a pencil.
> Participants in this tutorial will:
> * Learn how to adapt traditional innovation practices to the design of user interfaces.
> * Learn useful techniques to access their creativity, and to foster innovation during the design process.
> * Actively participate in an interaction design process that bridges the gaps between requirements gathering, usability testing, and design iteration.
> * Get a list of useful references and resources.
> This tutorial does NOT cover:
> * Requirements gathering
> * HCI theory (when to use which widgets, etc, based on cognitive psychology)
> * Art skills
> * How to conduct a usability test
> My colleague Ian Hooper and I are going to be presenting a one-day tutorial at the UPA conference in June. To help us prepare for the event, we are going to do a "dry-run" of the tutorial in Toronto on Friday, May 23rd. (We like to test everything before we deploy it.) For that reason we are inviting people in the local UX and HCI community to come in and participate, at no cost.
> Benefit to you: You can be in the tutorial without flying to Baltimore and paying an extra $500
> Drawback: The presenters might be a little unpolished
> Benefit to us: We get to do a practice run and figure out what needs to be improved
> Details below. If you would like to participate, please send me an email. A limited number of places will be available.
> Date: Friday, May 23, 2008
> Time: 9am to 5:00pm
> Location: Autodesk Toronto, 210 King Street East (at Sherbourne)
> Title: Design Essentials for Non-Designers: Methods for Creating Innovative User Interfaces
> This session is intended for practitioners who have come to interaction design from a research, psychology, information architecture, or other non-design background. It focuses on what happens after the requirements are done and before you build your first prototype. Design fields such as graphic arts, architecture, and industrial design have long-standing practices for innovative design, and these apply well to interaction design.
> Participants are expected to have basic knowledge and skills in usability research and evaluation practices, including requirements gathering and conducting a usability test, as none of these topics will be covered. No design background or artistic skills of any kind are necessary, but you should be able to operate a pencil.
> Participants in this tutorial will:
> * Learn how to adapt traditional innovation practices to the design of user interfaces.
> * Learn useful techniques to access their creativity, and to foster innovation during the design process.
> * Actively participate in an interaction design process that bridges the gaps between requirements gathering, usability testing, and design iteration.
> * Get a list of useful references and resources.
> This tutorial does NOT cover:
> * Requirements gathering
> * HCI theory (when to use which widgets, etc, based on cognitive psychology)
> * Art skills
> * How to conduct a usability test
Count me in as well.
I 'll have to take a break in the afternoon for an appointment, but
will sit through the entire morning and towards the end if posible.
Cheers,
Vandy
On May 13, 3:01 pm, John Schrag <John.Sch...@autodesk.com> wrote:
> My colleague Ian Hooper and I are going to be presenting a one-day tutorial at the UPA conference in June. To help us prepare for the event, we are going to do a "dry-run" of the tutorial in Toronto on Friday, May 23rd. (We like to test everything before we deploy it.) For that reason we are inviting people in the local UX and HCI community to come in and participate, at no cost.
> Benefit to you: You can be in the tutorial without flying to Baltimore and paying an extra $500
> Drawback: The presenters might be a little unpolished
> Benefit to us: We get to do a practice run and figure out what needs to be improved
> Details below. If you would like to participate, please send me an email. A limited number of places will be available.
> Date: Friday, May 23, 2008
> Time: 9am to 5:00pm
> Location: Autodesk Toronto, 210 King Street East (at Sherbourne)
> Title: Design Essentials for Non-Designers: Methods for Creating Innovative User Interfaces
> This session is intended for practitioners who have come to interaction design from a research, psychology, information architecture, or other non-design background. It focuses on what happens after the requirements are done and before you build your first prototype. Design fields such as graphic arts, architecture, and industrial design have long-standing practices for innovative design, and these apply well to interaction design.
> Participants are expected to have basic knowledge and skills in usability research and evaluation practices, including requirements gathering and conducting a usability test, as none of these topics will be covered. No design background or artistic skills of any kind are necessary, but you should be able to operate a pencil.
> Participants in this tutorial will:
> * Learn how to adapt traditional innovation practices to the design of user interfaces.
> * Learn useful techniques to access their creativity, and to foster innovation during the design process.
> * Actively participate in an interaction design process that bridges the gaps between requirements gathering, usability testing, and design iteration.
> * Get a list of useful references and resources.
> This tutorial does NOT cover:
> * Requirements gathering
> * HCI theory (when to use which widgets, etc, based on cognitive psychology)
> * Art skills
> * How to conduct a usability test
Hi Vandy, and other respondents - I'm sorry to report that we have already accepted all of the people we can fit into our space. It was first come, first serve - those early responders have already been notified. To everyone else...well, I hope we can see you at UPA!
Thanks to everyone for the enthusiastic response. It really goes to show what a great community we have in Toronto. -Ian
On Sat, May 17, 2008 at 7:38 PM, vandy.ga...@gmail.com <
> Count me in as well. > I 'll have to take a break in the afternoon for an appointment, but > will sit through the entire morning and towards the end if posible.
> Cheers, > Vandy
> On May 13, 3:01 pm, John Schrag <John.Sch...@autodesk.com> wrote: > > Hello,
> > My colleague Ian Hooper and I are going to be presenting a one-day > tutorial at the UPA conference in June. To help us prepare for the event, > we are going to do a "dry-run" of the tutorial in Toronto on Friday, May > 23rd. (We like to test everything before we deploy it.) For that reason > we are inviting people in the local UX and HCI community to come in and > participate, at no cost.
> > Benefit to you: You can be in the tutorial without flying to Baltimore > and paying an extra $500 > > Drawback: The presenters might be a little unpolished > > Benefit to us: We get to do a practice run and figure out what needs to > be improved
> > Details below. If you would like to participate, please send me an > email. A limited number of places will be available.
> > Date: Friday, May 23, 2008 > > Time: 9am to 5:00pm > > Location: Autodesk Toronto, 210 King Street East (at Sherbourne)
> > Title: Design Essentials for Non-Designers: Methods for Creating > Innovative User Interfaces
> > This session is intended for practitioners who have come to interaction > design from a research, psychology, information architecture, or other > non-design background. It focuses on what happens after the requirements > are done and before you build your first prototype. Design fields such as > graphic arts, architecture, and industrial design have long-standing > practices for innovative design, and these apply well to interaction design.
> > Participants are expected to have basic knowledge and skills in usability > research and evaluation practices, including requirements gathering and > conducting a usability test, as none of these topics will be covered. No > design background or artistic skills of any kind are necessary, but you > should be able to operate a pencil.
> > Participants in this tutorial will: > > * Learn how to adapt traditional innovation practices to the > design of user interfaces. > > * Learn useful techniques to access their creativity, and to > foster innovation during the design process. > > * Actively participate in an interaction design process that > bridges the gaps between requirements gathering, usability testing, and > design iteration. > > * Get a list of useful references and resources.
> > This tutorial does NOT cover: > > * Requirements gathering > > * HCI theory (when to use which widgets, etc, based on > cognitive psychology) > > * Art skills > > * How to conduct a usability test