Therefore, I propose a new call. Every time a thrower is fouled, he
may call the foul, as before, or he may make the new call, which I'll
call "stop that". When "stop that" is called:
Play continues, just as with a "fast count" call..
The marker must reinitiate the stall at count reached minus three.
If the count is at three or lower, the marker counts down the
difference to zero before counting forward to ten again.
"Stop that" may be called again for each additional infraction.
For example:
"Stalling...one...two"
"Stop that"
"Stalling one ... zero ... one ... two"
This proposed rule better simulates what would have happened, had a
foul not occurred. The decrease in stall count provides time for the
offense to reset and by allowing the count to essentially become
negative, the effect of the infraction does not change, based on when
it occurs in the stall count.
Think of the instances when a defender is sprinting to catch up to a
receiver, who catches the disc. As the defender closes and realizes he
doesn't have a play at the disc, he often runs into the now-thrower,
not anticipating the thrower stopping and resulting in a foul call and
stoppage of play (or a disadvantaged thrower). However, if the
defender had been more aware and avoided contact, he would have run
significantly past the thrower, and it would take him a few seconds to
return to the mark. The proposed rule recreates what would have
happened, had the infraction not occurred.
I think I've captured the positive aspects of this rule alright. Other
than introducing a new call that wasn't in the rules before (like "disc
space"), what are the negative aspects of this rule?
-Colin
Note: just as with an erroneous "fast count" call, the marker may stop
play and dispute under XVI.D.
I like "stop that", but maybe "quit it" would be even better. :)
But yeah, reducing the stall further and allowing it to go negative is
another big difference that I think is important. The contact has a
bigger effect on play than a non-contact encroachment on disc space, so
the rule-imposed counterbalance should be larger.
-Colin
This sounds like it might go well with the idea I've been championing
for awhile: inverting the stall. I think people would have a much
easier time counting down from 11 or 12 than slipping into negative
numbers. A couple other benefits of counting down:
- Start at "ten", stall at the "z" in "zero". No need to start with
"stalling"
- Since there's no "stalling", there's no "stallingOne" fast count
- People tend to count down slower than they count up
- More similar to other sports (shot clocks & play clocks count down)
- More dramatic
Thoughts?
In fact, I fully support inverting the stall. Make the major change of
procedure to simplify the more complicated rules and issues.
Also worth noting is that the confusion of having to subtract 3 and
convert to negative numbers for a "stop it" call would further slow the
count of the infractor (and I find that this type of infractor
typically has a fast stall, too).
I support a count-down stall count for all the reasons you mention.
Definitely a good change!
Ira
I like this a lot.
It makes the rules simpler, and gets back the lost second in most stall
counts.
So my case for "stop that" is that I don't think "disc space" applies
well to all instances of fouls, but I do think that "stop that" does
(after all, it's defined to).
Plus, introducing the new call allows greater freedom in editing the
"disc space" rule to make it less cumbersome, not having to worry about
this very important tied-in meaning.
name change. "stop that" is silly. "contact"?
count reduction. Fouls have greater effect on play, so it seems
reasonable that they require a greater adjustment to compensate for
them. if not 4 seconds, 3? 5?
Then to reiterate the benefits:
- resolves inherent defensive advantage to fouling currently in the
rules.
- removes apparent necessity to "throw through it" to make a foul call
worthwhile
- removes feeling of necessity to stop the "free throw" if initially
light contact occurs
- promotes continuous game play
- fits within the terms of the preface.
- reduces fan/player/organizer-unfriendly "downtime"
- simple to incorporate into rules with no tangled meanings
- remainder omitted to avoid redundancy
Downsides:
- learn a new call
- ?
I think 2 secs is enough of a reduction. It's simpler and better fits
in with other marking infractions. I don't think the extra complexity
is warranted, you get most of the benefits with the 2 secs as well.
The fine line is the question if the marking violation section gets out
of hand if we blow it up further and further.
Maybe, we should reconsider taking "vision blocking" out of this
section, and make it a general violation that stops play (it is so
rarely done in practice, these few extra stoppages -- once every 50
games -- are easily balanced by one fewer call to learn). All other
marking violations occur pretty frequently.