I assume "pics" means "photographs"? The online SU help material
describes what you apparently want under the topic "Matching Photos
and Models." Use the search function of the help screen to find it.
On Aug 8, 7:45 am, Shabz <wynston.shab...@googlemail.com> wrote:
> I assume "pics" means "photographs"? The online SU help material
> describes what you apparently want under the topic "Matching Photos
> and Models." Use the search function of the help screen to find it.
> On Aug 8, 7:45 am, Shabz <wynston.shab...@googlemail.com> wrote:
> > Can anyone help produce a 3d model from pics???- Hide quoted text -
There seems to be a good deal of mincing of words and dancing around
going on here. I think some straight talk would be refreshing about
now.
You say you need "help producing a model," but what it really sounds
like you're after is to have someone do the model for you, since
apparently you don't have the foggiest notion of what to do or how to
begin.
Usually people make the investment of time and effort to learn the
program and gradually build up their skill level before committing
themselves to a difficult time constraint.
PhotoMatch is intended to help reproduce the camera angle, zoom level,
and field of view from a reference photo in a model. It does not
"convert" a photo to a model, and I don't think it's applicable to
your situation. The way to create the model of the bicycle is simply
to construct it tube-by-tube and spoke-by-spoke, using the pictures as
a visual reference to get the geometry and proportions right.
Perhaps you would clarify your request so we know whether you want
modeling advice or the services of a modeler.
> There seems to be a good deal of mincing of words and dancing around
> going on here. I think some straight talk would be refreshing about
> now.
> You say you need "help producing a model," but what it really sounds
> like you're after is to have someone do the model for you, since
> apparently you don't have the foggiest notion of what to do or how to
> begin.
> Usually people make the investment of time and effort to learn the
> program and gradually build up their skill level before committing
> themselves to a difficult time constraint.
> PhotoMatch is intended to help reproduce the camera angle, zoom level,
> and field of view from a reference photo in a model. It does not
> "convert" a photo to a model, and I don't think it's applicable to
> your situation. The way to create the model of the bicycle is simply
> to construct it tube-by-tube and spoke-by-spoke, using the pictures as
> a visual reference to get the geometry and proportions right.
> Perhaps you would clarify your request so we know whether you want
> modeling advice or the services of a modeler.
> Are the services of a modeller available here???
Yes, I think it's possible to find someone willing to make some sort
of arrangement, although I can't speak for anyone. Offers of modeling
work for pay or other consideration have been made and accepted.
People often donate their time to help others, but to accept someone's
generosity in this way and then use their work in a for-profit
business application without offering them fair compensation would
strike me as unethical.
Obviously, the more concrete and specific the proposition, the more
quickly two parties can connect and come to terms.
> I have a picture and need to maybe firstly determine if it is suitable
> to produce a simple 3D model from it.
To create an accurate 3D model of an object, a person needs
geometrical and dimensional information comparable to what he'd need
to build it, although I guess it's a bit easier to fudge with a model.
Let's see your picture. You cab find instructions for posting a
picture here:
http://groups.google.com/group/SketchUp/web/faqs-for-using-google-gro...
> What would you suggest.
I think you should take a look at the 3D Warehouse and see if there's
a bicycle model there that you can use or adapt to your needs. I also
think that if you're in a hurry you need to get much more specific
very quickly about what you have and what you need.
> Could you outline how complicated the process you outlined would be
> and how long it would take???
It depends on how complicated and detailed a model you require, who's
doing it, how much time they have to devote to the job. Could be
several hours to several days. Hard to say when we're talking in such
abstract terms.
Speaking of abstract terms, let me be very clear about my personal
interest in this. I would be very happy to offer advice and guidance
about methods and principles, and I have been known to make sample
models for people to demonstrate a point, but I am not myself
interested in accepting work for pay.
I dont know how to describe the desired outcome other than a simple 3D
model of the stabilsers.
Maybe you could give me a pointer as to how straightforward (in terms
of hours) it would be to start from scratch for a novice and for
someone more competent.
As I mentioned before, I'd look through the 3D Warehouse with an eye
toward cannibalizing existing models for seats, wheels, handlebars,
sprocket and chain guard, and possibly even the frame. Then I'd model
the missing parts and assemble it.
Another closeup view of the "stabiliser" would be nice. Um, what is
it?
> Maybe you could give me a pointer as to how straightforward (in terms
> of hours) it would be to start from scratch for a novice and for
> someone more competent.
Pretty straightforward. A few hours, perhaps, since there are many
bicycle models on the 3DWH. FYI, models placed there are pretty much
in the public domain, although it's considered courteous to
acknowledge the original modeler if his work is still recognizable
when you get through with it.
What is your timeframe?
I'm about ready to withdraw from this discussion unless there are very
specific questions about how to model a particular part.
I do agree with Gully on this one. You need to make clearer requests.
If I understand you correctly about the bicycle, yes and no. As Gully mentioned, because of the complex nature of all the parts, you'll need to render it piece by piece. Remember to use "components" though. For example, the spokes, chain links and certain other parts only need to be rendered once, copied and placed where you need and as many as you need. You can use the picture as a point of reference for a more accurate scale and placement of the parts and pieces. You can then use the drawing as a texture to the whole (perhaps applying and aligning multiple times to ensure the proper alignment to each pieces. In the tutorials section (I think) someone has create a banana using the picture as a guide and texture to show how to create a more organic rendering. Check it out for yourself and you may pick up a tip or two. Also, check out the go-2-school.com podcasts. They have several episodes that give techniques that you will find useful in you efforts, so go through them all!!!
good luck and don't get discouraged. This bicycle thing is a rendering that would normally be rendered by a more experienced designer. In this, it is the same as the old question: who to you get to Carnegie Hall? .... practice, practice, practice.
Also, check out YouTube and enter SketchUp in the search bar. Dude... there's a ton of tutorials, example and how-to's and show off vids. Some very cool stuff as well as instructional.
Mike RL
On Sat, Aug 9, 2008 at 11:48 AM, basic works <basic.woodwo...@gmail.com>wrote:
> I do agree with Gully on this one. You need to make clearer requests.
> If I understand you correctly about the bicycle, yes and no. As Gully > mentioned, because of the complex nature of all the parts, you'll need to > render it piece by piece. Remember to use "components" though. For > example, the spokes, chain links and certain other parts only need to be > rendered once, copied and placed where you need and as many as you need. > You can use the picture as a point of reference for a more accurate scale > and placement of the parts and pieces. You can then use the drawing as a > texture to the whole (perhaps applying and aligning multiple times to ensure > the proper alignment to each pieces. In the tutorials section (I think) > someone has create a banana using the picture as a guide and texture to show > how to create a more organic rendering. Check it out for yourself and you > may pick up a tip or two. Also, check out the go-2-school.com podcasts. > They have several episodes that give techniques that you will find useful in > you efforts, so go through them all!!!
> good luck and don't get discouraged. This bicycle thing is a rendering > that would normally be rendered by a more experienced designer. In this, it > is the same as the old question: who to you get to Carnegie Hall? .... > practice, practice, practice.