I don't agree that the premise (arguing yuppies) is flawed, but in this
execution it's grating. Especially when I'm the only one in the room
with any wit or skill at directing a conversation, but I'm being
completely ignored. It's only entertaining to read the log afterward
and it becomes a comedy about some sarcastic jerk visiting a couple of
whining losers who mostly ignoring him.
My tip to the developers: get the scene working in TEXT ONLY first,
then worry about the graphics and voice recording. I'm pretty
confident that even in plain text this experiment fails the turing test
in a matter of seconds.
If we want games to start getting smarter and more interesting--and I
certainly do--then someone definitely needs to make a much better show
of it than this.
There's so many things wrong. Like when they switch topics, they just
bar you from commenting on anything that was just said. And it's a
scenario with only two possible outcomes, essentially it's like a very
long dramatic coin toss. The user interface obviously encourages you
to be succinct, but there's no succinct way to effectively interact
with a relationship. How would an episode of Buffy the Vampire Slayer
or 90210 go if each character could only say 6 words at a time, and
those words could not in anyway be connected to the last series of
words?
>From my standpoint, each action I take or phrase I say is stamped on
some unseen score card "Stay Together / Break Up", and I'm just waiting
to see which column I got the most checks in.
The only semi-fluid part about it seems to be which details about their
relationship / past / parents will be loaded and unveiled to you each
time you start it.
But what I say or do doesn't really seem to affect the flow of events.
Grace and Trip frequently barrel on forward in conversation seemingly
ignoring me.
I'm glad the developers put in the work they did, and maybe it's a
stepping stone towards a truly interactive game in the future, but
right now it seems a lot like A.L.I.C.E. but with sound and graphics.