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Solution to Huge Numbers of Overlays
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Kyle Mulka  
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 More options Aug 5 2005, 4:58 pm
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Fri, 05 Aug 2005 13:58:35 -0700
Local: Fri, Aug 5 2005 4:58 pm
Subject: Solution to Huge Numbers of Overlays
Cross-posted to my Google Maps Blog:
http://blog.kylemulka.com/?cat=23

There has been a lot of discussion on a large amount of overlays on a
single Google map. Different hacks have approached this problem in
different ways. Many sites do not even deal with it because they can't,
don't know how, or don't want to.

The capability to display a huge amount of overlays I believe should be
handled somehow by the Google Maps tool itself. However, since most, if
not all of Google Maps is written in JavaScript this may be a problem.
The JavaScript would have to load a large file and then query it. For
JavaScript, this would take a long time if the file was large.

I'm going to explain a solution which is derived from what I've seen on
a few different sites, and what I think would be the best. It uses PHP
and MySQL, but I'm sure you could substitute in other technologies like
ASP and Access, or JSP and Oracle for example. What would be an even
better thing to do would be to figure out how to get a real GIS map
server (Google it) to interact with Google's native overlays, but for
those of you who just need a simple solution, here it goes.

You would use PHP along with a MySQL table full of Overlay information.
Then, the JavaScript would call a PHP function with the current bounds
of the map which is represented by two points. It doesn't matter how
you call the function, just find a way. Then, PHP would use these two
points to make a MySQL query on your table of points and only return
those in the specified bounds back to the JavaScript. Then, the
JavaScript would clear the map of markers and then redraw only the ones
which are returned by your server (the ones that are currently in
bounds).

I would appreciate questions and comments as I go ahead and implement
this solution. Maybe someone has already done exactly this and open
sourced their code. If so, I would love to hear about it to save me
time.

-Kyle Mulka
http://maps.kylemulka.com


 
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Andrew  
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 More options Aug 5 2005, 5:10 pm
From: "Andrew" <compoo...@gmail.com>
Date: Fri, 05 Aug 2005 21:10:46 -0000
Local: Fri, Aug 5 2005 5:10 pm
Subject: Re: Solution to Huge Numbers of Overlays
I still don't see how that would speed things up.  If you've got 500
markers in a display area, you've got 500 markers... and JavaScript
will have to render those points somehow.  Perhaps there is something
here that I'm missing, but in my experience the data
acquisition/parsing is only about 1-5% of the time it takes to display
a map; the rest is rendering.

Don't get me wrong, I would love for some solution to be found and I am
interested in seeing what the ultimate solution will be (it's going to
have to happen at some point).  But at first glance this solution seems
to me to be just shuffling stuff around into a slightly different
arrangement, but not actually correcting the core render lag.

Anyone at Google feel like addressing this issue, which to me seems to
be the API's greatest weakness at its current state?


 
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Justin McConnell  
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 More options Aug 5 2005, 5:15 pm
From: "Justin McConnell" <bool...@gmail.com>
Date: Fri, 05 Aug 2005 14:15:21 -0700
Local: Fri, Aug 5 2005 5:15 pm
Subject: Re: Solution to Huge Numbers of Overlays
I know www.toeat.com does this.  Its definately a step in the right
direction and people have been experimenting with it for a while:
http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thr...

Some datasets though, are large enough that there are too many markers
on screen even at maximum zoom level.


 
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Kyle Mulka  
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 More options Aug 5 2005, 5:19 pm
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Fri, 05 Aug 2005 14:19:31 -0700
Local: Fri, Aug 5 2005 5:19 pm
Subject: Re: Solution to Huge Numbers of Overlays
I'm sorry, I forgot to address the whole too many markers in bounds
thing. You need to have some sort of symbol to represent a group of
markers so that you can combine a group of markers into one marker with
your PHP.

This site does a good job of it:
http://www.gmaptrack.com/test/dynamic.html

-Kyle Mulka
http://maps.kylemulka.com


 
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Kyle Mulka  
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 More options Aug 5 2005, 6:04 pm
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Fri, 05 Aug 2005 15:04:01 -0700
Local: Fri, Aug 5 2005 6:04 pm
Subject: Re: Solution to Huge Numbers of Overlays
Here's a response to both Andrew and Justin McConnell above:

I forgot to discuss the problem of having too many overlays within a
given bounds. That is kind of important. Oops. For example, if you are
zoomed out all the way, your JavaScript will be handed all of the
overlays in the world, and this will not help performance AT ALL for
higher zoom levels. So, I'll outline a general solution to this
problem.

You need to organize overlays into groups. Visually, on a map, without
knowing anything about the underlying data, I see only one general
solution. If anyone has any others, I'd love to listen.

You would have an algorithm which reduces the number of overlays to
display by automatically grouping overlays based on location. There are
tons of ways to do this. I think the easiest way would be to split up
the given bounds into four squares, then check each square to see if
there are still to many markers in that square. If a square still has
too many markers, simply divide that square into another four squares
and count again. All of this information could be calculated ahead of
time and stored in a database for painless and fast retrieval when
queried. This is almost exactly what Google does with its map tiles.
Each zoom level simply divides each tile (a square) into four smaller
squares and displays the new four tiles. This is how Google Maps itself
is so fast. They can simply save all of these tiles in a database or as
image files for absolutely painless retrieval. There is almost no
processing required on the server. It is extremely scalable.

Another improvement to this system may be to use the same system that
Google uses to keep track of tiles. The tiles are cached on your
computer, and when you go one way on a map, then go back, it doesn't
have to query the server for those tiles. It would be nice if you could
some how cache the marker information in the browser as well.

-Kyle Mulka
http://maps.kylemulka.com


 
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Lokkju  
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 More options Aug 5 2005, 9:08 pm
From: "Lokkju" <lok...@gmail.com>
Date: Sat, 06 Aug 2005 01:08:45 -0000
Local: Fri, Aug 5 2005 9:08 pm
Subject: Re: Solution to Huge Numbers of Overlays
You know, your solution is great and all except for one thing - it is
not a solution at all, it is just a statement of the obvious.

Of course we need some way of "grouping" points, but coming up with how
to do that has been the subject of *many* research papers by people
whos whole lives consist of GIS.  While it may seem simple to group all
points with X distance of each other, it gets really complex when you
actually try to decide what the value of X is, and it is almost always
application specific.

The best way, if you fully control the source of your data, is to tag
each lat/lng point with some sort of zoom level indicator, as has boon
done by some in this group.  However, when you actually start talking
about hundereds of thousands of points (as in my case) that have just
been recorded by a GPS device, there is no logical grouping or zoom
level mechinism.

At this point, the next solution is what is known as VIP algorythms.
The VIP in this case stands for Very Important Point, and is
essentially a method of deciding which points are neccissary to display
- for instance, if you map all cities and towns in the US, then at a
specific zoom level, you may only want to show state capitals, then
county seats, then population over X, etc.  Again, as mentioned above,
the method of determining the VIPs is extremely application specific.

If you have any further ideas, that actually are possible solutions,
please do share.


 
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Kyle Mulka  
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 More options Aug 5 2005, 9:53 pm
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Fri, 05 Aug 2005 18:53:59 -0700
Local: Fri, Aug 5 2005 9:53 pm
Subject: Re: Solution to Huge Numbers of Overlays
True, it may be obvious for some people. Mostly the computer science,
programming, or logical thinking folk. I guess that's the type of
people who are going to care anyways, so it was my mistake for even
writing that long winded explaination. I misjudged my audience if I
even thought about my audience at all. Sorry guys. Maybe some people
will benefit.

I do have some more thoughts about exactly how to group points, but I'm
going to save that until at least tomorrow.


 
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bedsidetoxicology  
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 More options Aug 5 2005, 11:35 pm
From: "bedsidetoxicology" <bedsidetoxicol...@gmail.com>
Date: Sat, 06 Aug 2005 03:35:57 -0000
Local: Fri, Aug 5 2005 11:35 pm
Subject: Re: Solution to Huge Numbers of Overlays
http://www.oodle.com/maps is yet
another site that does this, however they seem to limit the number
results returned by their ajax call, and then load more points when you
click more...

 
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Andrew  
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 More options Aug 6 2005, 1:15 pm
From: "Andrew" <compoo...@gmail.com>
Date: Sat, 06 Aug 2005 17:15:47 -0000
Local: Sat, Aug 6 2005 1:15 pm
Subject: Re: Solution to Huge Numbers of Overlays
Not at all, Kyle.  I misunderstood your first post and your
clarification actually opened my eyes a bit toward new approaches.
Granted, I fear my skills are lacking for execution of this strategy
(as is probably the case for most).

I wish there were a way to accomplish this without the need to write a
custom algorithmic solution for each application, like an extension to
gmap' function set that would separate the need to crunch the numbers
yourself and filter your raw data.  But that sounds like a bit of a
holy grail...


 
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Kyle Mulka  
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 More options Aug 6 2005, 1:20 pm
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Sat, 06 Aug 2005 10:20:50 -0700
Local: Sat, Aug 6 2005 1:20 pm
Subject: Re: Solution to Huge Numbers of Overlays
Hopefully soon I'll cook up an algorithm (probably in PHP and
JavaScript using MySQL) that at least works, if not very well.

 
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barryhunter  
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 More options Aug 6 2005, 4:17 pm
From: "barryhunter" <answ...@barryhunter.co.uk>
Date: Sat, 06 Aug 2005 13:17:41 -0700
Local: Sat, Aug 6 2005 4:17 pm
Subject: Re: Solution to Huge Numbers of Overlays
I've done something similar on http://www.nearby.org.uk/google/
there is about about  20 layers, each averaging 7000 (but upto 30000)
points.

I use the mechanism of storing all the points (195k!) in a MySQL db and
when the map is moved or zoomed simply request a list of points from
the server (via a php script), however there still usually too many
points to plot on one map, so the server jsut sends a random selection
(currently 80, was 150 but few people had problems).

The datasets are fairly well spread out so, so havent really tried
implementing grouping, as this random approch seems to work quite well.
The major disadvantage, is that if you move the map a bit, the markers
on screen all change ;-(
- but i think i have a concept for getting round that.
(the javascript is visible, the php is very simple but will post it)


 
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evilc  
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 More options Aug 8 2005, 5:16 am
From: "evilc" <ev...@evilc.com>
Date: Mon, 08 Aug 2005 02:16:17 -0700
Local: Mon, Aug 8 2005 5:16 am
Subject: Re: Solution to Huge Numbers of Overlays
I have coded the "grab points in a certain area" code that works for
when you are zoomed in some to avoid grabbing points that you will not
see, and I have a basic method in place for handling when you are
zoomed way out. My method grabs points within a "cache zone" which is
the viewport plus a one screen "buffer" all around it.
When you drag the map, if you drag more than half a screen, it re-grabs
points - otherwise it does nothing. This stops excessive grabbing of
points. A zoom will ALWAYS cause points to be re-grabbed.
My "grouping" method is thus:
I categorise my points by Country, then State, then County
For each Country, state or county I will have a designated "centre
point" and a designated "max zoom"
Any point, for example, in a certain county will not show if the zoom
level is above the max zoom, it will only show the "designated centre
point" for the region it is in, and this will only be done once no
matter how many of these unshown points there are for that region.
IMHO it is not the smartest idea to try to solve both issues (zoomed
way out and zoomed in) with one algo - you want one for each.
I don't have the region filtering by zoom code in yet, but each point
does already have a region, a maxzoom and a minzoom.

All my source is available at http://www.evilc.com/xmb/gmaps.php


 
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Chris Smoak  
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 More options Aug 8 2005, 5:55 am
From: Chris Smoak <chris.sm...@gmail.com>
Date: Mon, 8 Aug 2005 02:55:43 -0700
Local: Mon, Aug 8 2005 5:55 am
Subject: Re: Solution to Huge Numbers of Overlays

This is exactly how I do dynamic loading of traffic cam locations on
busmonster. I second it as a good way of loading points on the fly.

- chris

On 8/8/05, evilc <ev...@evilc.com> wrote:


 
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Kyle Mulka  
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 More options Aug 8 2005, 8:16 am
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Mon, 08 Aug 2005 05:16:09 -0700
Local: Mon, Aug 8 2005 8:16 am
Subject: Re: Solution to Huge Numbers of Overlays
barryhunter,

The random method does sound like it will work, but again, you say it
changes for every zoom level. If you have semi-static data, you could
cache the locations that your randomizer picks at every zoom level and
work that way. If you cache what it picks at the closest, then for the
next level, just use the points it picked for the previous level as a
base point for your next zoom level instead of using all of them. That
way, when you zoom in and out, points won't change. Points that were
there at closer zoom levels might disapear, but points that were there
at farther ones will always stay on your zoomed in map.

Now that I think about this, I really like this method. It's like
sampling. But, then you have those outliers that you want to always
show. Those one or two points that are away from the bunch. Hmm...

-Kyle Mulka
http://maps.kylemulka.com


 
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Kyle Mulka  
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 More options Aug 8 2005, 8:20 am
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Mon, 08 Aug 2005 05:20:20 -0700
Local: Mon, Aug 8 2005 8:20 am
Subject: Re: Solution to Huge Numbers of Overlays
evilc,

I do see how the Country, State, County categorisation will work, but I
have a few questions for you guys.

What if the data is not on land? What if the data is just a bunch of
ships at sea? What if it is planes in the air? I'm sure people have
solved this problem, and I would be interested in reading more about
it.

How do you decide where points are located (country, state, county)? Is
each data point tagged with this information beforehand? Or, do you
have polygons that you are able to use to check to see if points are in
them? If the later, I would be interested in how that works.

-Kyle Mulka
http://maps.kylemulka.com


 
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evilc  
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 More options Aug 8 2005, 4:41 pm
From: "evilc" <ev...@evilc.com>
Date: Mon, 08 Aug 2005 13:41:15 -0700
Local: Mon, Aug 8 2005 4:41 pm
Subject: Re: Solution to Huge Numbers of Overlays
you got me on the planes and boats thing man, I have no Idea.
Regarding how you decide whether points are in what country / state etc
it's a matter of what's available.
To start off with I am going to have to ask people to correctly
designate where it is via a menu (see add point in my demo at
www.evilc.com/xmb/gmaps.php ) but ultimately I would like to be able to
do it by polygon
However, here in the UK, we do not have easy access to geospatial data
like the US does.

 
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Kyle Mulka  
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 More options Aug 8 2005, 5:19 pm
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Mon, 08 Aug 2005 14:19:58 -0700
Local: Mon, Aug 8 2005 5:19 pm
Subject: Re: Solution to Huge Numbers of Overlays
I think I've figured out a way to reduce points on a map without
knowing anything about the data or the map. The only thing this
algorithm knows is the x and y coordinates of each point, and the
minimum distance you want points to be spaced out. For each zoom level,
it will return the location of all points which should be displayed and
a number representing the number of points near that point. So, if you
have static data, this information could be cached. That way you would
only have to run the algorithm when you changed the data being
represented.

Each point will represent more than one point if the original points
are within a certain distance away from each other. That way, outliers
will always be represented as themselves, and hevely populated areas
will be represented as a point associated with a number. The number (or
shade of color for better visibility) will be the number of points that
single point represents. So, to see the points that this special point
represents, you will have to zoom in at least once if not more.

Does that make sense? If not, I'll try to implement it in PHP using
MySQL for storage.

-Kyle Mulka
http://maps.kylemulka.com


 
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trib  
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 More options Aug 9 2005, 3:40 am
From: "trib" <andrew.be...@gmail.com>
Date: Tue, 09 Aug 2005 00:40:35 -0700
Local: Tues, Aug 9 2005 3:40 am
Subject: Re: Solution to Huge Numbers of Overlays
OnOneMap (http://ononemap.com) utilises a combination of several of the
techniques mentioned in this thread.  We have just under 200,000
markers at the moment, so naturally we only load those that are within
the map bounds, subject to a cap.  If the number actually falling
within the viewable map area is realistically plottable, we plot them
selectively to ensure that where two points are close enough to
overlap, only one is displayed.  When you zoom in, they separate and
more can be displayed.  When the user is fully zoomed in, however, we
need to ensure that we can display all the markers, so some are
actually shifted slightly from their designated spot so that we can be
sure of displaying all of them.

Andrew

PS. I got on CNN!
http://www.cnn.com/2005/TECH/08/04/spark.house.hunting/&e=10342
(Unfortunately this has caused a lot of users to search for
'Washington', which in Ononemap currently results in a small village in
Hampshire)


 
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Mandip  
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 More options Aug 9 2005, 4:27 am
From: "Mandip" <m...@assetdevelopments.com>
Date: Tue, 09 Aug 2005 01:27:15 -0700
Local: Tues, Aug 9 2005 4:27 am
Subject: Re: Solution to Huge Numbers of Overlays
Hi Andrew, seen your article its really cool and the link is not the
above one, its this
one:(http://www.cnn.com/2005/TECH/08/04/spark.house.hunting/index.html).

Also any chance you can help me with geocodes issue?

Thanks

Mandip


 
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evilc  
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 More options Aug 9 2005, 6:33 am
From: "evilc" <ev...@evilc.com>
Date: Tue, 09 Aug 2005 03:33:07 -0700
Local: Tues, Aug 9 2005 6:33 am
Subject: Re: Solution to Huge Numbers of Overlays
Kyle, that is EXACTLY the system I envisaged, but I did not know how
the hell I would impliment it.
Dynamic grouping of close entities whilst maintaining "outliers" and a
number or shade to represent "bunched" markers. (I prefer a standard
shade to denote "bunched" points, plus a number to denote how many
personally)
One idea I did have on the subject (to increase speed) was to have the
back end db pre-calculate these values, and then set the max, min zoom
of points itself and create the "bunch" points in the DB. Then only
when a point was added would the calculations need to be made, which
would mean your algorithm wouldn't need to be run every time someone
moved the viewport. It may mean that you would need extra points in the
DB (as the "bunch" points would be in the DB, along with the number of
points it represents and it's min and max zoom) but you could add an
extra bool field that flagged it as a "bunch" point and not a real
point so the program knows it can delete it if it wants to.
Does that make sense ?
Oh, and one more thing we need to think about:
PolyLines
My system is going to handle paths as well as points, and I need to
decide how the hell I am going to do this. One idea was to treat a path
as only it's start point with regards to "bunching" and such. This
would probably work for the scale of paths I want to do (Think mountain
bike trails in the woods) but if people wanted to do long trails (say
from one country to another) may well not work

 
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Kyle Mulka  
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 More options Aug 9 2005, 8:05 am
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Tue, 09 Aug 2005 05:05:05 -0700
Local: Tues, Aug 9 2005 8:05 am
Subject: Re: Solution to Huge Numbers of Overlays
evilc,

I'm sure you can find some algorithms that simply reduce the number of
points in a polyline. Those are easy to find, I just can't remember the
name of them right now.

Yup, that makes sense. We should be storing our calculations in the
database and flag the special markers as so. Here are the fields I
think we would need to represent the result of the algorithm:

x
y
zoom
numOfPoints

The zoom would be the exact zoom. I'm not sure that we even need the
min and max zoom. That would just be extra calculation at run time. You
can spare an extra few megs in your database, right?

I think the flag here as to which are bunch points is simply the
numOfPoints. If it is 1, it certainly is not a "bunch" point. Anything
greater is.

-Kyle Mulka
http://maps.kylemulka.com


 
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evilc  
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 More options Aug 9 2005, 9:01 am
From: "evilc" <ev...@evilc.com>
Date: Tue, 09 Aug 2005 06:01:58 -0700
Local: Tues, Aug 9 2005 9:01 am
Subject: Re: Solution to Huge Numbers of Overlays
IMHO we would want a min zoom and a max zoom.
Imagine this scenario for the US:
At zoom levels 16 & 17, the US is still too small to differentiate
between states, so just one bunch point would be used to represent all
US points
It's not until zoomlevel 14 that individual states are marked on the
map.

So for the top level bunch points, the maxzoom would be 17 and the
minzoom would be 16.
Then the next level of bunch points (for states) would have a maxzoom
of 15 and the minzoom would vary depending on the size of the state.
The Texas bunchpoint would have a minzoom of 12 probably, but the
conneticut bunchpoint would probably need a minzoom of something like
9.
Thinking about it this way, this mechanism could also be used as a
"menu" of sorts.
with things nicely aggregated into thes "bunch" points, it should be
easy to see how much data there is by region. Plus, if you select a
bunchpoint, it should have a link in the infowindow which does a
centerandzoom to show you the points hidden by that bunchpoint.


 
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Ian Dees  
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 More options Aug 9 2005, 9:45 am
From: "Ian Dees" <I-D...@cornellcollege.edu>
Date: Tue, 9 Aug 2005 08:45:56 -0500
Local: Tues, Aug 9 2005 9:45 am
Subject: RE: Solution to Huge Numbers of Overlays
Hi guys,

I've been talking to a couple of my CS profs about this. It's a fairly common problem in the computer science world (as you would imagine) and has quite a few people working on it. I was doing a couple searches around the web and noticed a few pages with algorithms that might help:

http://128.32.125.151/riot/Applications/Clustering/ <http://128.32.125.151/riot/Applications/Clustering/>

http://documents.wolfram.com/applications/fuzzylogic/Manual/12.html <http://documents.wolfram.com/applications/fuzzylogic/Manual/12.html>  (excellent tut by wolfram (as usual))

I'll continue looking around, but it would appear that with the relatively heavy-duty math involved, a backend would probably be the best place for this work to occur.


 
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Kyle Mulka  
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 More options Aug 9 2005, 11:28 am
From: "Kyle Mulka" <repalvigla...@yahoo.com>
Date: Tue, 09 Aug 2005 08:28:32 -0700
Local: Tues, Aug 9 2005 11:28 am
Subject: Re: Solution to Huge Numbers of Overlays
evilc,

What I was saying is that if you repeat points for each zoom level
between max and min, you wouldn't need the max and min. Your sql query
or whatever it is would only need to query on the zoom level instead of
having to do a range for each point. I guess either way works, its just
a question of how you want to do it.

In your last message it sounds like your algorithm knows where state
boundarys are. That's all well and good, but in my case, I wanted to
generalize even further. No biggy.

I was actually thinking the same thing. Clicking on a point would
actually center and zoom 1 level automatically. Or, it could zoom all
the way in to the point where all the points represented by that point
would still be in bounds.

-Kyle Mulka
http://maps.kylemulka.com


 
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