Hmmmmm.
I'd say it's a good idea to do offer that to users. When I originally
played a similar game to this, I played with the rule that the spy
always wins. However, the rules generally are that the spy only wins
if he is attacking, and I would like to keep it like that, at least as
a default setting.
For a while I considered creating an options menu for people to decide
on certain rules such as the one you proposed. When I finally get some
time to work more on this (hopefully about a week and a half from now),
I think I can try implementing such options. The Spy rule should
definitely be a priority option.
Do you have any other feature requests? I'll be back on the project
soon, so if you have any other ideas, let me know in the next week or
so.
On Dec 8, 12:24 am, h...@keromail.com wrote:
> I think that any colnflict between the 1 and the S should kill the 1
> the 1 is too overpowered, and the s is almost useless
> other than that, i like it