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ErisMUD (and a new version)
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Manuel Lanctot  
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 More options Oct 3 2006, 4:22 am
From: "Manuel Lanctot" <sen...@gmail.com>
Date: Tue, 3 Oct 2006 10:22:36 +0200
Local: Tues, Oct 3 2006 4:22 am
Subject: Re: ErisMUD (and a new version)

You have to add the character name in the "coders" file on a single line.

As a side note, Python 2.5 includes pysqlite by default so that looks promising.

Also, I got locked out of the erismud.org domain and I'm in the
process of moving it to another host. Meanwhile, I'm sending to the
list the last version I was working on (0.5). They may be a some bugs
but the CHANGELOG since the last public version is:
2006-04-07 - ErisMUD 0.5:
    * Ported to Pysqlite 2.2.0.
    * User-defined settings now stored in eris.conf.
    * A player won't see himself when looking at the room anymore.

2005-07-25 - ErisMUD 0.4.1:
    * Fixed a bug in the 'quit' command.
    * Added ultra-basic blocking of IAC and telnet codes.
    * All admin commands now require '@' prefixed to them, a la LambdaMOO.
    * Fixed a slicing bug in @dellink.
    * Threads replaced with a timer. Much more efficient.
    * "Say" without argument doesn't do anything now.
    * All player commands now placed in actions.py files.

If I get enough feedback I might get back to work on it. :) I'm
currently working on a completely different project, a turn-based
strategy game.

--
Manuel

On 10/3/06, Will Shattuck <willshatt...@gmail.com> wrote:

  between-5.0.zip
38K Download

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Will Shattuck  
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 More options Oct 3 2006, 12:47 pm
From: "Will Shattuck" <willshatt...@gmail.com>
Date: Tue, 03 Oct 2006 16:47:21 -0000
Local: Tues, Oct 3 2006 12:47 pm
Subject: Re: ErisMUD (and a new version)

Manuel Lanctot wrote:

> If I get enough feedback I might get back to work on it. :) I'm
> currently working on a completely different project, a turn-based
> strategy game.

Hi Manuel,

I think ErisMUD will work for a project I am trying to work on. It is a
real-time text interactive fiction story.  So it would be like Zork, et
al, but also be real time. :)

What's the strategy game going to be if I may ask?

Will


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Manuel Lanctot  
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 More options Oct 3 2006, 1:25 pm
From: "Manuel Lanctot" <sen...@gmail.com>
Date: Tue, 3 Oct 2006 19:25:08 +0200
Local: Tues, Oct 3 2006 1:25 pm
Subject: Re: ErisMUD (and a new version)
On 10/3/06, Will Shattuck <willshatt...@gmail.com> wrote:

> I think ErisMUD will work for a project I am trying to work on. It is a
> real-time text interactive fiction story.  So it would be like Zork, et
> al, but also be real time. :)

Wow, I'd really like to see what you can do with a real-time setting.
Never thought about trying this with a telnet/Python framework. Let me
know how that goes.

> What's the strategy game going to be if I may ask?

Basically, a turn-based game about drugs geopolitics and economics.
Nothing like DopeWars. I'm writing a single-player client but I might
switch to a web-based multiplayer game later.

--
Manuel


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