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Documenting ErisMUD
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Will Shattuck  
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 More options Oct 3 2006, 1:49 pm
From: "Will Shattuck" <willshatt...@gmail.com>
Date: Tue, 3 Oct 2006 10:49:06 -0700
Local: Tues, Oct 3 2006 1:49 pm
Subject: Documenting ErisMUD
Hi Manuel,

So I want to help with documenting ErisMUD.  Here are some questions:

coders = building, add username of player, each on a separate line, right?
arch = ?
badnames = ?

Thanks :)
Will

--
Will Shattuck  ( willshattuck.at.gmail.com )
Home Page:  http://www.thewholeclan.com/will

When you get to your wit's end, you'll find God lives there.


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Manuel Lanctot  
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 More options Oct 4 2006, 2:34 am
From: "Manuel Lanctot" <sen...@gmail.com>
Date: Wed, 4 Oct 2006 08:34:56 +0200
Local: Wed, Oct 4 2006 2:34 am
Subject: Re: Documenting ErisMUD
On 10/3/06, Will Shattuck <willshatt...@gmail.com> wrote:

> Hi Manuel,

> So I want to help with documenting ErisMUD.

Thanks!

> coders = building, add username of player, each on a separate line, right?
> arch = ?
> badnames = ?

The "coders" file holds names of "wizards" and builders, anybody in
this file can run commands listed in admin.py.

The "arch" file is not currently used but it was supposed to hold the
name of the owner of the server. System commands like restarting the
game, promoting players to coder status, etc. would need access to
this file.

Every time a new player is created, all the strings (one per line) in
"badnames" are searched in the player's name. So if you put "fuck" on
a single line, it will prevent people from using names like
"dumbfuck", "foofuckbar" or "fuckwit".

--
Manuel


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