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Mike Evans
gev...@atlcom.net
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It's all about the $$$ with game companies.
Mike Evans <gev...@atlcom.net> wrote in article
<66pton$gog$1...@www.3dfx.com>...
Hmmm, I'm not an expert in economics, but something tells me that all
companies are in the business of making money. :)
We would like to think that game programmers are all in it "for the games",
but the fact of the matter is that profits, making quarters, and keeping
investors happy is the main function of any company that has public stocks.
-- Trav
Dusty
Mike Evans wrote in message <66pton$gog$1...@www.3dfx.com>...
Heavy Gear was just appauling, so many bugs it is unplayable on my
machine. It is not just 3D standards but there are also problems with
the sound. This thing about standards is just an excuse, Activision are
just cheap.
Large established companies are straight-out brutal and not to be trusted
without a wary eye. They don't care much about the savvy and clued-in people in
their customer base, we're just the hard ones to satisfy. They have a large
market of people who aren't responsive to them, and they take as much advantage
of that as they can.
OK, enough cynicism for now...
Jeremy Beal
Get my e-mail address at www.nvmedia.com/jbeal
(Tired of the damn spam)
This is a very common double-edged sword. Companies have the
option of (a) writing games that use the latest and greatest
technologies, or (b) writing games that most people can use. It's like
when a company decides to either (a) take advantage of Intel's killer
FPU, or make a lesser game that will work with lesser FPU's. Heavy Gear
in general runs pretty well, but since they used the "latest and
greatest", it won't run well on some machines.
Also, if you say the thing about standards is "just an excuse", it
sounds like you have never programmed a D3D application. Why do you
think that Id software refuses to release anything in D3D? It is a
horrible API. The one thing it has going for it is that a lot of
hardware supports it. Activision could have:
1. Wrote only 3DFX support into the game. Then they would be leaving
out the majority of 3D-card owners.
2. Written support for every single card out there (S3, ATI, 3DFX,
Rendition, powerVR, etc.). Then the game would perform really well...
when it was released in summer of 2078.
3. Used D3D, including pretty much all 3D cards, and had it work for
most people. It may take a little longer to make than some API's, and
not work quite as well, but includes almost every 3D owner out there.
I tried it just for fun on a Stealth II in D3D mode with the normal
DX5, it worked flawlessly - and looked terrific, other than not having
the framerates of a 3DFX. Oh....and this was on a machine that is
*seriously* weird. I have never seen a machine with as many weirdnesses
and problems as this one had, but HG sure worked great on it.
NerveGas
> Also, if you say the thing about standards is "just an excuse", it
> sounds like you have never programmed a D3D application. Why do you
> think that Id software refuses to release anything in D3D? It is a
> horrible API. The one thing it has going for it is that a lot of
> hardware supports it. Activision could have:
>
> 1. Wrote only 3DFX support into the game. Then they would be leaving
> out the majority of 3D-card owners.
>
> 2. Written support for every single card out there (S3, ATI, 3DFX,
> Rendition, powerVR, etc.). Then the game would perform really well...
> when it was released in summer of 2078.
>
> 3. Used D3D, including pretty much all 3D cards, and had it work for
> most people. It may take a little longer to make than some API's, and
> not work quite as well, but includes almost every 3D owner out there.
--
R
Cynic is a word used by optimists to describe realists.