No, that's what the 3D card is for. They should have added a
geometric transformation unit and it would habe been CPU
independent.
>>3) SLI mode hasn't proven anything yet ! Everyone who tried this
>>configuration said that he got same results .
>I couldn't care less, since all you seem to get with two Voodoo2 cards
That's no valid answer. SLI is a waste of money because no game
today is fill rate limited anymore. They are all polygonal-limited
because the CPU can't do the geometric transformations fast enough.
>You must remember that not all people have a Voodoo1 card already. For
Also no valid answer. The point ist, is Voodoo2 an impressive and
worth next-generation card. I would say: no.
It's just same Voodoo chips clocked faster and in double setup.
I have Rigtheous 3D, when it came out (I have mine over 1 year now) it
was a revolution. Voodoo2 isn't. It's barly an evolution. I wait for
other 3D card solutions (Highlander, Banshee?!? or something new
from the Riva makers..). I am sick of 16 bit dithered. I am sick of
no-windowed mode (without extrem slow tricky ways), I want to use
my 128 megs SDRAM for textures and I expect a geometric transformation
unit taking care of the 3D calculations. The CPU has better to do
(gamelogic, AI other stuff).
CU
Fritz Schober
PSX/SATURN/N64/P133+RIGHTEOUS3D - I love them all
Check: http://www.netcologne.de/~nc-schobefr/
DantheMan
John wrote:
> Hi,
> I was one of the first Voodoo1 owners and I was also looking forward to get
> the new Voodoo2 card, but after reading many posts about
> the new card I am quite disappointed with it :
> 1) The card seems not be compatible with all glide games, even with games
> that were recently produced (WC:P, F1 etc)
> 2) The speed improvement over the Voodoo1 is not very impressive,
> especially if one considers the fact that 800x600 doesn't have such a big
> difference over 640x480 ( that is my opinion ) . 10fps were the biggest
> difference I saw for a P200MMX (that's my system and most people's system I
> believe . Not highend P2s )
> 3) SLI mode hasn't proven anything yet ! Everyone who tried this
> configuration said that he got same results .
--
Richard Celeste [Q2E]SlowTrEmE
exxt...@bellsouth.net
Quake2 page Member 3Dfx Brotherhood
http://members.tripod.com/~exxtreme
Right now I'm having amnesia and deja vu at the same time.
I think I've forgotten this before.
-
Fritz Schober wrote in message <34f44c11...@news.3dfx.com>...
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(Remove the _*nospam*_ to reply)
John wrote in message <6d16uc$bac$2...@www.3dfx.com>...
A geometric Transformation unit (chip) with P2-266 speed is 30$... so
go down to reality and think again.
What I wanted to stress with that message is that Voodoo2 is not really
something revolutionary as Voodoo was . They just use that same design but
more chips . It's like using a bigger motor machine for making a car to run
faster and advance the old machine to a newer one with more cylinders mpi
and other cool stuff .
Bye
Ioannis
>A geometric Transformation unit (chip) with P2-266 speed is 30$... so
>go down to reality and think again.
Is that true? If so why on Earth aren't they being incorporated into
these "next generation" cards?
Joe
> Your post somewhat mirrors my feelings as well. I have a P166 and am not
>planning on upgrading anytime soon. From what I gather for a P166 Vodoo2 =
>about 1.5 times Voodoo 1 or for a game like Quake2 an extra 10 fps. Is that
>worth $300? Probably not. I may just get it for the hell of it. Or is something
>bigger around the corner?
I'm also trying to decide if it's worth it too. $300 US (which is 500
of my Canadian $) for basically 10 fps and a hundred or so pixels in
each direction.
Mnd you, there should be another performance jump when strips and fans
are implemented. And when games come out optimized specifcally for the
Voodoo2 card they will probably be able to do some impressive things.
So I probably will get one eventually, but I may wait a bit until the
drivers shake out and some v2-specific software is available.
Joe
I have been hearing that a 166 MMX gets around 40 FPS in 800 X 600 in
Quake2. Thats double the performance or more. Seeing how Voodoo 1 only
gets 25 in 640X480. So I would say double the performance is
revolutionary. You would think a PII at 666 MHZ would be revolutionary
wouldnt you if it was released tomarrow? Its about three times faster
for PIIs. I think it made a huge leap in speed. I will wait B4 buying
because I want to hear more about compatibility. I think it may have to
do with Creatives drivers so I will wait and see what the Diamond card
and drivers do.
>
>
>
>What I wanted to stress with that message is that Voodoo2 is not really
>something revolutionary as Voodoo was . They just use that same design but
>more chips . It's like using a bigger motor machine for making a car to run
>faster and advance the old machine to a newer one with more cylinders mpi
>and other cool stuff .
>
>Bye
>Ioannis
If it was revolutionary then NO current 3DFX games would run on it. A
bigger engine is what we need, not a completely new design. If I can't
play my current 3DFX games two years form now on a VoodooX then I'm
going to be very disapointed.
>I have been hearing that a 166 MMX gets around 40 FPS in 800 X 600 in
>Quake2.
That's much higer than the numbers I've seen posted. 40 fps is more
like P233MMX + Voodoo2 territory. So it's basically +10 fps and +100
pixels compared to a Voodoo1. Not that impressive. Now if they could
achieve that frame-rate on one card at 1024x768, THAT would be
something to get excited about.
Joe
Bear in mind that 800x600 means about 185% (480k compared to 256k)
more pixels than 640x400...
--
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-- "Sniglets", Rich Hall & Friends
--
Sean Whitty
Richard Celeste wrote in message <6d1rck$kk0$1...@www.3dfx.com>...
>But if no company has any thing to compete with it, and the 3D card becomes
>totally independant of CPU speed, then who is to say they cant charge
>whatever they want?
>>Yeah they could do that and push the price right up to $1000, no thanks
>
>A geometric Transformation unit (chip) with P2-266 speed is 30$... so
>go down to reality and think again.
Wake up. You are hallucinating.
>Bear in mind that 800x600 means about 185% (480k compared to 256k)
>more pixels than 640x400...
I know that but visually, there's not much difference.
Joe
At least thats what they say....
C.B.
In some instances I would agree with you that *visually* there isn't
much difference between 640x400 and 800x600. It probably depends on
the game though.
Flight Unlimited 2 (for example) looks much better at 800x600. The
terrain is much more detailed. The streets and buildings look more
realistic and less blurry (IMO). Just wish I can get a V2, cuz the
frame rates really drop at that resolution.
Anyone with some benchmarks or subjective observations regarding FU2
and the V2?
Marc.
800x600 = 480000 pixels
640x480 = 307200 pixels
Difference = 172800 pixels
Hardly 100 pixels now is it.
-
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We are just waiting for a new version of the drivers that implement it
properly.
I think then everyone will see alot less dependance on the CPU being
the limitation for games.
I just want to put in a few cents here. I know Voodoo2 relieves the CPU of
triangle setup processing, however, that is all it relieves the CPU of. If
a game is taking up 80% of the CPU time, which is not that uncommon, then
even if we replaced our hardware with INFINITELY fast hardware, you only get
a small increase in performance (1.25x). Voodoo2 isn't infintely fast, so
the results are even smaller. Each game takes up a different
amount of the CPU, so you will see different results for different games.
However, many games are also fill-rate limited, especially when you go to
higher resolutions. Thus Voodoo2 does give you a big boost on these games.
Actual game performance increases may be anywhere from 0% to 200%, it all
depends. If it is 0%, it does NOT mean we lied. Please, please, please
try to understand how performance works.
Rest assured - most of us DO understand this. The problem is that people who
are happy are unlikely to post anything - they are too busy playing with their
new card. I'm planning to upgrade in two to four months form P166 to P2-266 or
something like this, and change my Voodoo for Voodoo 2. Then I'll be ready
for anything game industry might throw at me for at least a year and a half
(as it is with my current system - I own it for about a year now).
With best regards,
--
---------------------------------------------------------------------------
Victor S. Denisov Open Systems Division
mailto:vden...@redline.ru Scientific & Research Computer Center
ICQ #: 3467725 Moscow State University
Joe wrote:
> David Hedbor <neo...@lysator.liu.se> wrote:
>
> >Bear in mind that 800x600 means about 185% (480k compared to 256k)
> >more pixels than 640x400...
>
> I know that but visually, there's not much difference.
>
> Joe