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Dial 1-800-FRY-THEM for info and a home demonstration.
Thief Gold, and Thief2.
--
Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu
> Played and enjoyed all 4 of the above. Anyone know any similar titles
> that have the same style or gameplay. I had Project IGI recommended to
> me how does it compare? Any other suggestions.
Get Thief Gold and Thief 2. They are fantastic. Check out their reviews
at gamecenter.com.
Does anyone know the sales numbers on these games?
--
program signature
write(6,*) 'Dan Stephenson'
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Dan Stephenson wrote:
> Silverlock wrote:
>
> > Played and enjoyed all 4 of the above. Anyone know any similar titles
> > that have the same style or gameplay. I had Project IGI recommended to
> > me how does it compare? Any other suggestions.
>
> Get Thief Gold and Thief 2. They are fantastic. Check out their reviews
> at gamecenter.com.
>
> Does anyone know the sales numbers on these games?
>
Only that Thief 2 was making money for LGS before they went under (and
that SS2 broke even, probably over now).
--
Desslock's RPG News: http://desslock.gamespot.com
"comstar" <com...@optushome.com.au> wrote in message
news:3A5EDBCA...@optushome.com.au...
Thief Gold.
To Reply via email, replace *nospam* with *guildboss*
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GuildBoss - Guild and Clan Management Utility for Win 9x/NT
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Desslock wrote:
> Thief 2 was a commercial bomb, in spite of being an excellent game. System
> Shock 2 sold o.k. in 1999, and continued to do relatively well in 2000
> (helped by awards, perhaps) although at a reduced price.
>
> --
I may have them confused, but I'm sure that was not what someone from LGS
said afterwards in an interview.
Are you sure? I could swear LG people saying in their interviews that
Thief 2 was a mighty profitable game (though not a mega-hit like Diablo)
and SS2 also broke even and more. I'm very much under impression that it
wasn't the profitability of _LG's_ games that brought them down.
Kevin
O.k., taking another look at this -- In North America Thief 2 sold a
little over 50,000 units, for about $2,000,000. Not a commercial bomb,
as I indicated, but not a hit either (although I suppose success is
relative, given a company's expectation). SS2 sold only o.k. when it
was released in 99, which was disappointing given the game's critical
success, but continued to sell well in 2000, selling over 75,000 units
in North America (but netting less cash than Thief 2 in 2000, because of
a lower price point.
Including 99's figures, however, SS2 sold more than twice as many units
in North America than Thief 2.
Desslock
--
Desslock's RPG News: http://desslock.gamespot.com Latest Additions:
2000 Games/RPGs of the Year Awards; Editorial Week
That's simply not true. Thief2 did very well financially. Along with
Thief2Gold, LGS would have made a large amount of money from the Thief2
effort.
: Including 99's figures, however, SS2 sold more than twice as many units
: in North America than Thief 2.
Perhaps you've put too much emphasis on the phrase, "North America"?
> Yeah, all the reports when Looking Glass closed said that Thief 2 was
> looking very profitable, but what had brought them down was mismanagement
> that had occurred a few years back when they made that British Golf game
> and
> Flight Unlimited 3. Even though they were making money on Thief and Thief
> 2, they were still in debt, so when the planned Eidos buyout fell through
> LG
> didn't have any more cash on hand. I doubt that Ion Storm wouldn't be
> making Thief 3 if the series wasn't profitable.
>
> Kevin
Oh man, your last line just begs for an obvious conclusion.
Desslock
--
Desslock's RPG News: http://desslock.gamespot.com
"Lucian Wischik" <ljw...@cus.cam.ac.uk> wrote in message
news:93s1vg$6js$1...@pegasus.csx.cam.ac.uk...
By the way - I'm not in any way trying to detract from the quality of the
game - excellent game, which should have done better commerically, in my
opinion.
Desslock
--
Desslock's RPG News: http://desslock.gamespot.com
<who...@wherever.com> wrote in message news:93s7bq$b55$1...@kadri.ut.ee...
How so? I don't understand.
> Dan Stephenson <stephed...@airmail.net> wrote:
> >Kevin Grey wrote:
> >>I doubt that Ion Storm wouldn't [sic] be making Thief 3 if the series
> >>wasn't profitable.
> >Oh man, your last line just begs for an obvious conclusion.
>
> How so? I don't understand.
That if Ion Storm were profitable, they wouldn't be making Thief 3: Looking
Glass would have, after having been bought by Eidos.
The rumor is that because Eidos was bled by Ion Storm-Dallas they
couldn't/didn't buy Looking Glass when it was in trouble.