Actually, high score is not the objective. For a detailed explanation
of the objective, see this episode of Taxi :)
https://www.youtube.com/watch?v=iVppS1rsbxo
Being serious for a moment -- the REAL goal of PacMan (beyond the
beginner level) is to try to consistently execute patterns perfectly
(because even nanosecond variations can throw off timing, and can
cause things to go sideways quickly at higher levels). Ultimately,
it's a survival game that tests hand-eye coordination (even if you
know exactly what to do for a given level, pulling it off consistently
can be trickier than it sounds).
It was always the pattern execution that made the game so addictive,
and the mere act of pattern usage to extend playtime way beyond what
the original designers intended to provide for a quarter ("beating"
the machine as much as possible so to speak). The highscore was
generally an important metric in classic arcade gaming, but was really
a secondary (or even lesser) consideration in PacMan.
> I get it; it's about the challenge of the thing, but I was
>always more interested in the story, the setting, the /adventure/ than
>pitting myself against a computer.
Some would say a marathon PacMan session can be QUITE an adventure...
Agreed, however, that it is not well-known for it's story-telling...We
could probably get deep into analysis of symbolism with the cutscenes
if we tried, but I think it would be missing the point of the game. :)