I'm talking about actually codifying in web standards a manner in which
a user's browser will be required to lock away access to content that
can be viewed but only under terms dictated by the so-called
content-providers. Such a restriction should not be possible on the
free and open web. This is all being hidden by the term "Encryption"
and "Encrypted Media" but what it really is is a method to standardize
DRM in our browsers.
I strongly object to any form of cooperation with such a standard. If
we yield on this, then we've lost the battle for the free-and-open web
in terms of media. WebM has always been about an option that preserved
freedom for users *and* content-creators free from the dictates of
outside parties. Introducing DRM into WebM and the HTML media elements
takes all of that away.
To learn more about how DRM has already affected other areas of our
lives, please visit the following site:
http://www.defectivebydesign.org/
This proposal is going to ensure that we will not be able to escape DRM
even on the Web.
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Libre Video
http://librevideo.org
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I find the IV handling overly complex. Is there not a way to
add a few bytes per frame that hold the needed IV data without
the player having to worry about getting the IV from the raw
timestamps correctly? (this is how it is .e.g done for
encrypted ASF streams in M$ DRM10, see PayloadExtension
SampleID)
Regards,
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If i seek, i need to know [en*] or [wt*]?
I mean if you do not use EncryptedBlock, then webm time timestamps
are encrypted?
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I guess people might want DRM to protect HD streaming,
not QQVGA, so I doubt the added overhead is an issue.
> What did you find too complex the restrictions or the the IV generation?
the fact that as a player I need to add logic and keep state in order
to generate the IV. I'd much rather just read 4 more bytes and pass
them to the DRM layer.. This also gives total freedom to the
content creator as how to handle the IV. If you codify IV handling
for the player, then you cast that in stone forever, no?
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