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Depth peeling transparency and mouse picking in WebGL
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Subject: Depth peeling transparency and mouse picking in WebGL
From: Bruce Sherwood <bruce.sherw...@gmail.com>
To: "Wedtech@Redfish. Com" <wedt...@redfish.com>, disc...@sfcomplex.org
Cc: Bruce Sherwood <bruce.sherw...@gmail.com>
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At the Thursday WedTech lunch today there were questions about
transparency in WebGL. Here is a link to the details of the depth
peeling transparency scheme used in GlowScript (glowscript.org):
http://www.khronos.org/message_boards/viewtopic.php?f=44&t=4905
I'll also mention an algorithm for mouse picking of objects in a WebGL scene:
http://www.khronos.org/message_boards/viewtopic.php?f=44&t=4899&p=14362&hilit=pick#p14362
Bruce