WebGL mouse picking, and depth-peeling transparency

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Bruce Sherwood

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Apr 6, 2012, 8:38:49 PM4/6/12
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Here are details of how to do transparency in WebGL using depth peeling:

http://www.khronos.org/message_boards/viewtopic.php?f=44&t=4905

And mouse picking is treated in detail in a response to this post:

http://www.khronos.org/message_boards/viewtopic.php?f=44&t=4899

Bruce

Jon Bringhurst

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Apr 9, 2012, 12:04:34 PM4/9/12
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When I wrote a map with WebGL, I ended up implementing a glu unproject
to avoid using framebuffer tricks.

https://github.com/fintler/webgl-unproject

-Jon

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