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The first true libre-free-open-source game management system - powered by Dart?
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Eduard Gotwig  
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 More options Nov 14 2012, 5:07 pm
From: Eduard Gotwig <eduardgot...@gmail.com>
Date: Wed, 14 Nov 2012 14:07:08 -0800 (PST)
Local: Wed, Nov 14 2012 5:07 pm
Subject: The first true libre-free-open-source game management system - powered by Dart?

Hello,

me and a few other guys work on a new environment for developing games
right in your webbrowser. Cloud-free and without a hassle.

We just have started to work three days ago, so we are still pretty much in
a planning phase. We know that libraries like three.js are not (yet)
available in dart, but this is not a problem becouse they drop fp/s, and we
sitll would work directly with WebGL + transformations.

Our project page is located at www.launchpad.net/gms

Please do not use the mailing list yet.

I know that the javascript transcompiling is not optimal, but we still have
to bring this project first to an usable state, meaning that we've got more
time, than till the next release of dart.

We have time. We are students and very engaged linux contributors (ubuntu,
elementary and such). Most of us are from Germany.

I hope you became interessted.


 
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John Evans  
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 More options Nov 14 2012, 5:11 pm
From: John Evans <pruj...@gmail.com>
Date: Wed, 14 Nov 2012 14:11:32 -0800 (PST)
Local: Wed, Nov 14 2012 5:11 pm
Subject: Re: The first true libre-free-open-source game management system - powered by Dart?

This library may be helpful to you if you are exploring Dart options for
webgl:  https://github.com/johnmccutchan/spectre


 
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Bob Nystrom  
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 More options Nov 14 2012, 5:19 pm
From: Bob Nystrom <rnyst...@google.com>
Date: Wed, 14 Nov 2012 14:19:24 -0800
Local: Wed, Nov 14 2012 5:19 pm
Subject: Re: [dart-misc] The first true libre-free-open-source game management system - powered by Dart?

On Wed, Nov 14, 2012 at 2:07 PM, Eduard Gotwig <eduardgot...@gmail.com>wrote:

> Hello,

> me and a few other guys work on a new environment for developing games
> right in your webbrowser. Cloud-free and without a hassle.

> We just have started to work three days ago, so we are still pretty much
> in a planning phase. We know that libraries like three.js are not (yet)
> available in dart,

Have you taken a look at three.dart<https://github.com/threeDart/three.dart>yet?

I'm always excited to see more game frameworks. Good luck with this!

- bob


 
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Don Olmstead  
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 More options Nov 14 2012, 5:28 pm
From: Don Olmstead <don.j.olmst...@gmail.com>
Date: Wed, 14 Nov 2012 14:28:50 -0800
Local: Wed, Nov 14 2012 5:28 pm
Subject: Re: [dart-misc] The first true libre-free-open-source game management system - powered by Dart?

I would highly recommend Spectre over Three.dart for any serious graphics
development. Three.js has always been a great demo framework, and the
Three.dart guys have definitely ported over some cool demos, but its
terrible for anything larger than a demo.

Having dealt with Three.js before I describe it as too clever for its own
good. If your goal is to make a game you will certainly run into issues
with it for anything but the simplest things.


 
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