me and a few other guys work on a new environment for developing games right in your webbrowser. Cloud-free and without a hassle.
We just have started to work three days ago, so we are still pretty much in a planning phase. We know that libraries like three.js are not (yet) available in dart, but this is not a problem becouse they drop fp/s, and we sitll would work directly with WebGL + transformations.
I know that the javascript transcompiling is not optimal, but we still have to bring this project first to an usable state, meaning that we've got more time, than till the next release of dart.
We have time. We are students and very engaged linux contributors (ubuntu, elementary and such). Most of us are from Germany.
On Wednesday, November 14, 2012 4:07:08 PM UTC-6, Eduard Gotwig wrote:
> Hello,
> me and a few other guys work on a new environment for developing games > right in your webbrowser. Cloud-free and without a hassle.
> We just have started to work three days ago, so we are still pretty much > in a planning phase. We know that libraries like three.js are not (yet) > available in dart, but this is not a problem becouse they drop fp/s, and we > sitll would work directly with WebGL + transformations.
> I know that the javascript transcompiling is not optimal, but we still > have to bring this project first to an usable state, meaning that we've got > more time, than till the next release of dart.
> We have time. We are students and very engaged linux contributors (ubuntu, > elementary and such). Most of us are from Germany.
On Wed, Nov 14, 2012 at 2:07 PM, Eduard Gotwig <eduardgot...@gmail.com>wrote:
> Hello,
> me and a few other guys work on a new environment for developing games
> right in your webbrowser. Cloud-free and without a hassle.
> We just have started to work three days ago, so we are still pretty much
> in a planning phase. We know that libraries like three.js are not (yet)
> available in dart,
> I know that the javascript transcompiling is not optimal, but we still
> have to bring this project first to an usable state, meaning that we've got
> more time, than till the next release of dart.
> We have time. We are students and very engaged linux contributors (ubuntu,
> elementary and such). Most of us are from Germany.
> I hope you became interessted.
I'm always excited to see more game frameworks. Good luck with this!
I would highly recommend Spectre over Three.dart for any serious graphics
development. Three.js has always been a great demo framework, and the
Three.dart guys have definitely ported over some cool demos, but its
terrible for anything larger than a demo.
Having dealt with Three.js before I describe it as too clever for its own
good. If your goal is to make a game you will certainly run into issues
with it for anything but the simplest things.
On Wed, Nov 14, 2012 at 2:19 PM, Bob Nystrom <rnyst...@google.com> wrote:
> On Wed, Nov 14, 2012 at 2:07 PM, Eduard Gotwig <eduardgot...@gmail.com>wrote:
>> Hello,
>> me and a few other guys work on a new environment for developing games
>> right in your webbrowser. Cloud-free and without a hassle.
>> We just have started to work three days ago, so we are still pretty much
>> in a planning phase. We know that libraries like three.js are not (yet)
>> available in dart,
>> I know that the javascript transcompiling is not optimal, but we still
>> have to bring this project first to an usable state, meaning that we've got
>> more time, than till the next release of dart.
>> We have time. We are students and very engaged linux contributors
>> (ubuntu, elementary and such). Most of us are from Germany.
>> I hope you became interessted.
> I'm always excited to see more game frameworks. Good luck with this!